![]() Pole weapons were often issued to highly-trained guards who could use their reach to defend a position even while slightly outnumbered.Īs for swords vs. It would be incorrect to say that armies routinely just gathered up numbers of muddy fleabitten peasants and slapped poleaxes in their hands with no training. Pike formations in particular were extremely influential in certain periods of (IRL) history even into the gunpowder era. I don't know who told you that pikes are a weapon used by untrained forces, but they misled you. So it's not lazyness, it's prioritising resources. Doing the Animations is easy, working out stats and perk-trees takes a little more time. In Skyrim, where your weapon choice actually has an impact (as least, far more than the basically pure aesthetic choice they were in Morrowind) putting everything in and trying to keep them balanced with other, competing options would have involved a lot of time, time they didn't have. As they started to refine specializations and abilities, and make Skills a little more behaviorally different, it meant more investment in each individual thing, which meant things had to get cut. You play a guy with a Spear in the exact same way as a guy with a dagger. ![]() The issue is, Morrowind offered no functional identity for its weapons or their governing skills. They've wven showed up in earlier concept work for Skyrim, so we know Bethesda is aware of them. I wouldn't call it lazyness, but there is definately a resource and time constraint to their absence. My answer to this would be laziness on Bethesda's behalf. Any physically-fit person can wield an axe in combat dangerously- discipline and understanding the weapon makes an axe-man even more dangerous. Wasn't intending to diminish the feats of the Dawnguard, just pointing out from a realistic perspective that using axe-men and crossbowmen is a more 'efficient' technique because they require less preparation and time spent training them. ![]() They assault a Vampire Keep at the end, which is no small task even with the help of LDB. These unskilled recruits would serve the purpose that I like to call 'cannon fodder.' (Though obviously not sent out to die intentionally by Isran, but when responding to an urgent and time-sensitive threat, there isn't much you can do to ensure someone's safety besides equipping them as best as possible and hoping they return safely.) Considering the Dawnguard is 'openly recruiting,' we would assume that in the 'real events,' there would be much more like Agmaer- and the ones that aren't are more involved in the hierarchy of the Dawnguard. And then, mixed into the ranks are unskilled recruits, much how Agmaer is portrayed. You have brutes like Durak, a former Orc Chieftain (or is that Mogrul?), and professional Vampire Slayers like Isran and Celann. Assumably enough, most of the people who joined the Dawnguard likely had previously been fighters of some sort. Nevertheless the Dawnguard train a lot, at least on a scale equivalent to the companions. Now that being said, a professional crossbowman or axeman are still extremely dangerous, but these weapons generally have a lower threshold of learning applied to them- you can hand any person on the street an axe and they will know how to use it to an extent, but the same untrained person with a sword will end up getting killed relatively easy. The same concepts interestingly apply to most of the other Dawnguard Weapons- Axes are the least disciplined of the one handed weapons- requiring you only know how to swing, rather than swords (which would require knowledge of parrying and what-not, except it doesn't entirely exist in-game) and Maces (which is much more than swinging around a heavy object.) The same applies to the concept of a Warhammer (and battleaxe)- closest thing resembling a polearm or pike, which were traditionally given to untrained peasants because of their ease of use (and because it gave said peasants an advantage against swordsmen due to the reach.) It is essentially 'point and shoot' and then 'reload.' While Bowmanship is not nearly as cut and dry. You don't require substantial training to use a Crossbow. Just take a few shots at those crates over there. Look at the introduction Isran gives to Agmaer: I do think it is important to note that Crossbows are generally used by factions and armies because they are essentially the easiest weapon to hand any given person. don't exist in Skyrim, but have existed previously- whether in game or referenced in books.That doesn't mean Shortswords or Crossbows completely disappeared by 4E- it just means the developers didn't feel they were necessary. ![]() Just as Longswords, Shortswords, Mauls, Spears, Javelins, etc. Crossbows only exist due to a DLC, and are entirely not present without it, unless you count the Dwarven Spheres.
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